Inside the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph

The post-apocalyptic TV show is back to streaming services, and it's fair to say that viewers were delightfully shocked by the caliber of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it effectively portrayed different facets of the player's journey.

There was Lucy the vault dweller, trying to uphold her morals and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his organization's authority and causes significant chaos in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any sense of morality out in the irradiated badlands.

Setting the Stage for Season Two

The show's first season ending unveiled key information about who helped cause the atomic conflict that condemned a society in underground vaults for hundreds of years. It also posed numerous mysteries unresolved for the upcoming chapter – and, now, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” states the game director. “We are thrilled with the reception to the show, so this time people are arriving with more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The new season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much enjoyable to bring into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its production team insisted on physical models and sets were constructed, reflecting the makeshift nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” says another of the showrunners. “The key objective of an translation, particularly of a interactive medium, is to seem like it’s authentic.”

Indeed, virtually each creature you see on-screen is physical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series works because it is developed by talented film-makers who are also longtime fans, with the help of the original creators behind the video games. This common understanding for the universe is clear in the final product.

The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, offering a different experience from the initial release. This format will foster a different audience reaction, a dynamic the creators themselves are excited to engage with.

“It has more depth, it’s larger in scale, it’s funnier, it has a lot of surprises,” says the game director. “I am excited to seeing what people think.”

Zachary Barnett
Zachary Barnett

A seasoned gaming journalist with over a decade of experience in reviewing online bingo platforms and analyzing player trends.